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Exploiting Online Games: Cheating Massively Distributed Systems
Exploiting Online Games: Cheating Massively Distributed Systems
Author: Hoglund, Greg
Edition/Copyright: 2008
ISBN: 0-13-227191-5
Publisher: Addison-Wesley Longman, Inc.
Type: Paperback
Used Print:  $41.25
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Summary
 
  Summary

If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see.

From the authors of the best-selling Exploiting Software, Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft and Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks.

This book covers
-Why online games are a harbinger of software security issues to come
-How millions of gamers have created billion-dollar virtual economies
-How game companies invade personal privacy
-Why some gamers cheat
-Techniques for breaking online game security
-How to build a bot to play a game for you
-Methods for total conversion and advanced mods

Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Games are tomorrow's security techniques on display today.

 

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